Research

Projects in submission have had their titles changed to comply with the double-blind review process.
Names with an asterisk (*) denote equal contribution

Examples of developers' development environments for XR Accessibility

How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry

Daniel Killough, Tiger F. Ji, Kexin Zhang, Yaxin Hu, Yu Huang, Ruofei Du, Yuhang Zhao


Evaluating existing 3D accessibility guidelines with XR practitioners across different levels of industry and why they don't fully support XR development. Also see our work 'XR for All' for an extended version of this work, which includes additional perspectives on a11y development as a whole.

Social VR scene where a translucent barrier surrounds an avatar with a walking cane, warning an approaching avatar: 'Consent Required. Ask for my consent before interacting with my cane.'

Safety vs. Social Image: Co-Designing Protection Mechanisms Against Ableist Harassment with People with Disabilities in Social Virtual Reality

Kexin Zhang, Daniel Killough, Xinran Adeline Li, Yaxing Yao, Yuhang Zhao


Co-designing protection mechanisms against ableist harassment in social VR with 11 people with disabilities, structured around Hall's proxemic zones (intimate, personal, social, public). Participants often prioritized maintaining their social image over safety, informing design recommendations for protections that don't compromise how people want to present themselves.

VRSight: An AI-Driven Scene Description System to Improve Virtual Reality Accessibility for Blind People

Daniel Killough, Justin Feng*, Zheng Xue "ZX" Ching*, Daniel Wang*, Rithvik Dyava*, Yapeng Tian, Yuhang Zhao


Using state-of-the-art object detection, zero-shot depth estimation, and multimodal large language models to identify virtual objects in social VR applications for blind and low vision people. *Authors 2, 3, 4, & 5 contributed equally to this work.

Examples of developers' development environments for XR Accessibility

XR for All: Understanding Developers' Perspectives on Accessibility Integration in Extended Reality

Daniel Killough, Tiger F. Ji, Kexin Zhang, Yaxin Hu, Yu Huang, Ruofei Du, Yuhang Zhao


'Deluxe/Extended Edition' of our CHI 2026 Guidelines paper, analyzing developer challenges on integrating a11y features into their XR apps. Includes additional perspectives from practitioners alongside guideline evaluation, covering why/why not they develop a11y features for people with visual, cognitive, motor, and speech & hearing impairments.

AROMA system showing a wearable camera monitoring cooking environment

AROMA: Mixed-Initiative AI Assistance for Non-Visual Cooking by Grounding Multimodal Information Between Reality and Videos

Zheng Ning, Leyang Li, Daniel Killough, JooYoung Seo, Patrick Carrington, Yapeng Tian, Yuhang Zhao, Franklin Mingzhe Li, Toby Jia-Jun Li


AI-powered cooking assistant using wearable cameras to help blind and low-vision users by integrating non-visual cues (touch, smell) with video recipe content. The system proactively offers alerts and guidance, helping users understand their cooking state by aligning their physical environment with recipe instructions.

SolAR Run project showing AR skin cancer effects

SolAR Run: Using Augmented Reality to Promote Global Skin Cancer Prevention Efforts

Arman Farsad*, Daniel Killough*, Sahar Ali, Neha Momin, Sajani Patel, Thushani Herath, Lucy Atkinson, Erin Reilly


Two-part system leveraging advertising, game theory, and augmented reality to encourage young adults in Singapore and Texas to protect themselves against skin cancer. Image shows realistic cosmetic skin cancer effects on users' faces over time, as informed by collaborators in public health.

Thesis project image showing mandible therapy device

The Ability of Virtual Reality Technologies to Improve Comprehension of Speech Therapy Device Training

Daniel Killough


Senior thesis investigating the feasibility of virtual reality technologies for use in oral placement therapy training (speech therapy largely for kids with Down syndrome). Developed and evaluated system to convert existing 2D recordings to stereoscopic 3D for use with mobile VR. Recorded additional visuals to "bring" therapists into the presenter's context.

Collaborators

I'm grateful to have worked with the following collaborators!